Atoms
Glass, Ornaments, Text Fields , Depth & Buttons, Controls, Alerts, Toggles
When I started building the Design System for Season on VisionOS, I aimed for consistency with its iPhone counterpart. Many components echo the iOS version, ensuring users can transition smoothly between platforms without usability hiccups or steep learning curves.
Given that VisionOS is a brand new product, designing for spatial reality introduces unique challenges. It requires an understanding of how design elements interact within the surrounding environment.
Glass
"Glass" is important in visionOS's design language. Its translucency enhances the integration of foreground and background elements, visually outlining layers and aiding users in maintaining a clear sense of context.
VisionOS dynamically adapts to the user's environment, ensuring robust visual contrast within the operating system to mitigate any visual challenges users might encounter.
Starting with a blank canvas is essential, allowing you to assess the environment and observe how modifications impact the interface elements effectively.